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Visually Inspired:
A Bag of Tricks from Visual Inspirations
R. Shamms Mortier
Once in a while, it's good to look at the whole spread of packages that a devel-
oper has to offer, especially if those products seem to be designed with the Amiga user
in mind and there seems to be a discernible link amongst those wares. Such is the case
as we look at some unique products from Visual Inspirations.
The first time that I ran into this company was about two years ago, when they
first released a product called "Transporter", a single-frame controller front end. It was
in connection with the version 2 of that same product that I contacted them again, hear-
ing that it was soon to be available. Before I knew it, I had a collection of their other
wares as well (in addition to the 2.0 release of Transporter). It's because of the overall
use I have found for Visual Inspirations wares, as well as the helpful and informative
attitude of Jeff White (Visual Inspirations' commander), that I was motivated to do this
article. I am also quite sure that my fellow Amigans will find these wares from Visual
Inspirations interesting and useful in their own work and play. This article will look at
two of the three main Visual Inspirations products: Transporter 2.0, Digital Sound
Track, and Batch Factory (Batch Factory was already covered in a previous Amazing
issue, so we will just allude to it briefly), with additional commentary concerning their
other software products, and a view of their future efforts. Their three main programs
work well together on associated tasks. You absolutely must have ARexx installed on
your system in order for these software packages to run, as they are all powerful ARexx
scripting engines.
The Batch Factory from Visual Inspirations
The competition to this software is the likes of MacroSystems' MultiFrame AD-
Pro batcher, Axiom's ANIMworkshop, and other similar batch processors. A "batch
processor" is a piece of software that addresses other software while allowing you to
process data in collective batches instead of one file at a time. Batch Factory and its
competition address image data in this fashion, and target the best Amiga image pro-
cessing software as the actual workplaces that image processing is done. I feel that
Batch Factory is the hands (and feet) down winner over its competitors, and I hope to
show you why. Batch Factory is really a true factory of possibilities, expanding the
batching process far beyond the standard parameters covered in other packages. If you
require more details on it, see the complete description in a previous Amazing incarna-
tion.
For ARexx experienced programmers, there are five ARexx strings that BF can
incorporate: $N passes the current selected filename, $P allows you to input a save
path, $# passes the current frame number in the script, $T passes the total number of
frames, and $A passes an offset number to save frames with. BF will not accept most of
the ARexx scripts from other batch processing engines because of the absence of these
variables. ANIMs as well as single frames can be easily loaded and viewed, as long as
their resolution is supported by the selected viewer option (the default viewer is View-
Tek, the Nova Designs magic release). ANIMs can also be previewed on the spot,
which is a big help in choosing the right operator and the right parameters. If you have
OpalVision installed, renders that are 24bit will be displayed on an OpalVision screen,
though some artifacting occurs when the screen is toggled. Two of the nicest capabili-
ties in BF are tied to the viewer utilities. The graphics viewer (I use the defaulted
"ViewTek") allows you to see both pictures and animations, while the text viewer (I use
"More") allows you to read any textfile you choose... all from the BF interface! This
means that you can read any of the hundreds of ARexx scripts in BF, or for that matter,
any ARexx script from anywhere else. If you are a prospective ARexx programmer,
this is a great way to learn the language. Reading the BF scripts gives you tremendous
insight into how they are designed, because they are usually full of descriptive com-
ment lines.
Future Upgrade Plans for Batch Factory
Visual Inspirations will add about 100+ scripts to the next updated version, with
the bulk of them addressing ImageFX 2.0 (because the IFX2 ARexx handlers are so
much more accessible than other comparable software). For more info, contact the Vi-
sual Inspirations' BBS at 813-935-6513. Soft Logik's fumbling of the ball in regards to
its PageStream software upgrade interfered with the PageStream ARexx bridge that
Batch Factory promised early on, but that bridge is in full operation for the next release.
As a front-end ARexx image processing engine, Batch Factory is so hot it glows in the
dark, and future versions will become blazing Amiga comets.
Visual Inspirations' Digital Sound Track
The second Visual Inspirations product we'll look at is called "Digital Sound
Track", and this one is for anyone who wishes to add sound to their Amiga videos
(either loosely or in accordance with timecode markings). The best way that I can de-
scribe DST is that it is the model of simplicity, from its screen design (which should
take you about 20 minutes to master in detail, and which is almost an identical twin of
the Batch Factory software interface) to its load/save attributes (which will add about
another two minutes to your learning curve). However that very simplicity hides a
wealth of useful productivity options beneath the interface's surface, all waiting to pop
up and become a slave to your needs.
There are two main parts to DST, each with its own separate section of the inter-
face screen. The top of the screen shows ten rectangular areas, each dedicated to one of
the ten Amiga keyboard function keys. Ten separate samples (whose length is depen-
dant only on your RAM capacity) are loaded into each of these boxes representing mac-
ros for the associated function keys. The associated sample's waveform appears in the
box as well. From there, by depressing the actual function equivalent on the keyboard
or by clicking the left mouse over one of the screen areas, you trigger the sound loaded
into that area. Since the Amiga is able to play four sounds at the same time through its
double stereo sound channels, you can get a whole circus of sounds layered upon each
other at the same time (as long as the samples are 130k or smaller). Below each sample
area are two readouts. One is a volume readout (0 to 64) that is changed by a slider be-
neath each panel. The second is a timing readout that tells you exactly (in hours, min-
utes, seconds, and frames) how "long" in SMPTE terms the sample is. Sounds can be
looped by simply pressing the Shift key at the same time a sample is activated. DST
plays sampled sounds and also SoundTracker/NoiseTracker/ProTracker MOD files. It's
awesome hearing a crow sound its call into infinity. Clicking once on the sample box
ends the loop. Samples larger than 130k (like entire song tracks) can be faded out in
four to five seconds by using the spacebar. The ten sound boxes are arranged consecu-
tively in stereo pairs, fostering stereo recording as well.
But that's only the half of it, quite literally. The bottom half of the screen is dedi-
cated to making the audio aspects of DST slave the videotape and associated recorded
visuals. If you've got the new OpalVision modules or own an IV24 from GVP, you can
select to see a picture display of the running tape in the window reserved for it at the
bottom left. Obviously, this makes the neck craning usually associated with in-
sert-sound editing a thing of the past. Two associated scripts are written to the S direc-
tory on your system's hard drive that allow DST to communicate with either board.
This PIP display is toggled on and off by an actual graphic of a toggle switch at the bot-
tom right of the DST screen. Those working with non-Opal or IV24 systems can still
use a monitor attached to the out of their recorders. DST is designed to be fully capable
of communicating with your video recorder through the serial port, for those higher end
VTR's that have a serial port in connection. Another toggle switch initiates the connec-
tion, allowing you to have complete control over serial connected decks right from this
software. The initialize command strings that interface with different decks are refer-
enced in the manual. To top it all off, you can set the insert In, Out, and (when neces-
sary) DURATION points. You would only use DURATION if you were unsure of
where to set the OUT point in an edit. A separate PREVIEW module allows you to
practise your edit before committing to record it for real, while PERFORM sets the pro-
cess in motion for the final edit. REVIEW does an actual playback. A CONFIG file in
your S directory can always be updated, so that the next time you use DST the same
soundfiles will be automatically loaded, in case your edit session is a long one or is in-
terrupted. Digital Sound Track will undergo some major revisions before the Winter of
our discontent (1994-95) is over.
Transporter 2.0 and counting
For the multitudes that can't afford and don't need the top of the line new
non-linear editing technology, there's Transporter. The Transporter software was de-
signed to allow you to take animations (stored either as single frames or as compressed
animation files) and write them out to video utilizing a single frame controller along the
way. Transporter address the Sanyo GVR-S 950 S-VHS, BCD 5000 and 2000A, Air-
link, Amilink, DQTaco, MiniVas, SelectraVuPort, SerialPulse, SONY-EVO9650,
VLan, VLanAlix, VLanAniMax, VLanExpress, and "CustomDevice" (which means
that if you follow your non-supported recorders manual, you should be able to address
it with Transporter). In addition to these options are those that are listed under the
"Display Device" heading, allowing you to witness your images in any Amiga mode
(including AGA), or on most all of the 24bit boards you may have installed
(OpalVision, Retina, Picasso, etc.). Transporter uses the excellent viewer by Thomas
Krehbiel (one of the Nova Software folks responsible for the superlative work on Im-
ageFX) called "ViewTek" as a bridge to viewing graphics. Of importance to Toaster
users is the fact that you can ask Transporter to display graphics in "LightWave Ren-
der", ToasterPaint, or DV1 on the Toaster Switcher. This makes Transporter a natural
utility for Toaster single frame rendering.
Scripting
Transporter is also a natural cousin of Visual Inspirations' Batch Factory, as it
contains many of Batch Factory's manipulation scripts. For instance, you could add an
ImageFX "BlackHole" effect to a group of your frames before the single frame record-
ing takes place, and have that effect gradually take over the images. Transporter loads
the appropriate software that the script needs to perform a task.
The main Transporter screen is where you determine the load paths and graphic
files (single frames or anims) that are to be recorded at 30fps. Simple clicks bring up
directories. You can mix-match any resolutions or palettes desired, because everything
is targeted for single frame recording. Render list components can be "looped"
(duplicated any number of times), and single images in the list can also be reversed by
selected group. After the desired list is configured the way you want it, it can be saved
out for rendering later. You'll probably want to start rendering to video immediately, in
which case a click on "Accept" will bring up the Transporter action screen. Providing
that you have the serial connector attached from computer to video deck and that you've
chosen the correct controller, the first thing that happens when you activate the Trans-
porter screen is that an audible message is sent to the deck. This tells you that commu-
nication is underway. If the tape hasn't been striped yet with SMPTE timecode, you can
do it from here. If you have loaded in the wrong Controller, not to worry. Transporter
allows you to load in a new command code from here also. In addition to that, a sepa-
rate "Communicator" program also permits you to speak directly to your deck (as long
as you are familiar with the language constructs needed). The tape can be jog-shuttled,
rewound, stopped at any SMPTE point, and even ejected from this screen. Insert edits
can be targeted to specific in/out set points, and the duration of a single image (like a
title graphic or a chart for instance) can also be set up.
The main engine of Transporter is attached to three separate interface buttons:
Transport, Sound Track, and Slide Show. "Sound Track" refers to "Digital Sound
Track", as Transporter will load that program and get it ready for audio action. Tapping
this button starts that program as well so that you can insert sounds onto the video at
specific timecoded places. "Slide Show" means that you have the option of single frame
recording stills, digital slides, in addition to setting the time duration that you want each
graphic to have on screen. "Transport" is the engine that you wanted when you pur-
chased this software. Working with it is a simple as it can get. There are only two steps.
The first is to select whether you want interlaced or non-interlaced video (I can't think
of a reason for using non-interlaced because of the necessity of interlacing in a possible
future edit, but maybe you can). The second step is to tell Transporter at which time-
coded point (Hours/Minutes/ Seconds/Frames) into the tape you want the recording to
begin. That's all folks. Just sit back and watch the recording commence.
A feature that I really appreciate is the updating of the Transporter Configuration
file. This is the place that all of your default paths for storage, Controllers, and screen
viewer are accessed. You can, if you feel brave, rewrite the configuration file param-
eters following the exacting descriptions given in the manual, But there's an easier way.
Reconfigure the paths while you're in the program by simply telling the software what
it is you want and where it is. Then exit the software. While exiting, you are asked if
you want the Configuration updated. Answering "yes" means that the next time you
boot up Transporter, you'll have everything you need in place.
A brief overview of other Visual Inspirations' wares-
Just to assure you that the Amiga road goes ever onward at Visual Inspirations,
let's take a short look at their other packages. They also market Pro Textures ($99.95),
Mailing List manager $59.95), ClipArt ($49.95), and two LightWave specific products:
Surface Pro ($99.95) and RoadSigns ($59.95).
Pro Textures are what they claim to be, textures for professional Amiga artists
and animators interested in high-end textures. Mailing List manager uses the same vir-
tual interface that the other Visual Inspirations wares do, making it easy to learn if you
own one of the other products. Its use lies in addressing packages like PageStream to
produce mailing lists effortlessly. Visual Inspirations Clip Art Libraries are quality col-
lections of DTP art. Surface Pro is an astounding package for LightWave users, and
consists of both LightWave 3D objects as well as their textures. The Borg ship, remi-
niscent of Star Trek episodes is one of my favorites here. RoadSigns is another Light-
Wave collection which includes about every road and highway sign you can think of as
both 3D object and graphic. Coming soon will be a complete front end driver for the
Video Toaster Flyer. In the works is another package that will produce "instant" 3D
animations for LightWave, with all of the same variety that Batch Factory allows for
2D users.
An interview with Jeff White, the CEO of Visual Inspirations
Q: How long have you been associated with developing software for the Amiga?
Jeff: Well I bought my Amiga in early 86. I started writing software in Amiga Basic. I
released a few shareware programs in basic that had sound, graphics and such. It was
fun but limited. I had bought an Amiga because I wanted to do graphics. I looked for a
long time for a programmer that would let me do the graphics for the interface and let
them do the rest. Well after not being able to find any one that was interested I decided
to learn C and do it myself. I have been doing it ever since.
Q: I understand you have a previous association with the Amiga community in En-
gland. Can you give us the details on what that was and how it came about.
Jeff: The same time I bought my Amiga, I helped start the local Amiga user group
called the Tampa Bay Amiga Group (TBAG). I was elected President and decided to
put together a disk of public domain programs for each months meeting. Everything
had icons and documents and soon became very popular with new users all over. I later
wrote a custom interface called Activator which allowed you to run all the programs
from its screen. It seemed most of our orders were coming from England and most of
the PD houses carried the collection. I always chuckled that it must be because they like
Tea so much that TBAG became so popular. I also wrote quite a few shareware pro-
grams that got passed around. Some of the most popular were Showiz ( a picture dis-
play program) and CLI Wizard (a DirOpus type program). One thing almost every
Amiga user has probably seen is a little icon I did. It was a little book that said Doc File
on it and when you click on it, it would open. Fred Fish started using it on the Fish li-
brary for his text files then just about every where I turned it was showing up on other
disk magazines and a lot of commercial software. If I only had a penny for every time I
saw it....
Q: What are the most exciting features or your latest wares?
Jeff: I guess I will start with our first product which was Pro Textures. Leo Martin is a
superb graphic artist and put together this collection of 24 bit real world seamless im-
ages. No matter what shape or size object you have you will never see a seam. The
Flagstone, Brick, Fire, and Marble are my favorites. Transporter was our next product.
Supporting more display devices and single frame controllers than any other program in
the galaxy! It basically automates single frame controlling, rotoscoping and batch pro-
cessing. Mailing List Manager is basically designed for mailing list but can be custom-
ized by the user for just about any application. Also allows you to link into ProPage &
Pagestream for more printing options. Artworks Clip Art Library,.. most Europeans are
already familiar with this product as the company is based in England. We are the dis-
tributors in North & South America. Super clip art covering just about every subject.
Batch Factory is based on routines in Transporter that were made into a stand alone
product. Over 350 scripts that cover almost every product that supports Arexx. Batch
processing has never been so simple. Digital Sound Track is the audio version of Trans-
porter. It allows you to add sampled sounds and MOD files to your videos and anima-
tion. Full control of your VCR or PAR board with Picture In Picture support for both
Opal and IV24 boards. RoadSigns By Jose Burgos is a collection of Road Signs for
LightWave. Over 50 different objects plus a Construction Kit which allows you to just
add the text for an unlimited amount of signs. Surface Pro By Leo Martin is based on
his Pro Textures series but these take up much less memory and include over 60 new
surfaces for LightWave. While Pro Textures can be used by any 2D or 3D program that
supports 24 bit images these are specifically made for LightWave.
Q: Where did the idea for Transporter come from?
Jeff: NewTek had just released the Toaster and Leo approached me with the idea to
automate the process of single framing. I loved the idea and we just kept adding ideas
to it. The first support was for the Toaster and the VLan controller (cause that was what
equipment we had). Then I started adding more display devices and controllers to it.
Then the other routines came, Sequential frame grabbing, time lapse, slide show, and
Batch processing were all added before the first version hit the shelves. Since then we
had added a few more goodies and support for just about every display device and
single frame controller on the market.
Q: How long has Visual Inspirations been in operation, and where is it going in terms
of development and marketing.
Jeff: I started Visual Inspirations in June 1993. We had released Pro Textures and
Transporter through another company but had problems with them and decided to go it
on my own. I was a professional Magician for 7 years (which is where the name
Merlin's Software came from). I wrote 5 books on magic tricks that I had created and
lectured on around the US. The name of my first book was Visual Inspirations and I
had always loved that name so when I started the new company I wanted a name that
did not limit us to just software (like Merlin's Software) so Visual Inspirations was
born. We still copyright the products under Merlin's but the parent company is VI. As
far as future development, I am one of those so called Amiga fanatics and as long as we
can earn a living making products we will (and I feel that will be a long long time).
Q: Has the dissolution of Commodore effected your operation.
Jeff: For about a month after the announcement, business almost came to a halt, but af-
ter the initial shock was over orders started coming in again and has been better than
ever. I think this is the best thing that could have ever happened. Commodore was a
major obstacle from the very beginning but now that they are out of the way, I feel who
ever takes over will do a much better job (they can't do any worse). The Amiga OS is
one of the best and I would hate to have to leave it behind.
Q: Where would you like to see the Amiga head at this point if and when another
corporate entity takes it over.
Jeff: I think this is the best thing that could have happened. If the Amiga technology is
available to more companies more people will see the advantages that we have known
all along. An Amiga Card for the PC, TV tabletop boxes, etc. The OS is just too strong
to kill off in my opinion and I look forward to a brighter tomorrow.
Batch Factory: $59.95
Digital Sound Track: $99.95
Transporter: $199.95
Visual Inspirations
809 West Hollywood
Tampa, FL 33604
(813) 935-6410 Voice/FAX
(813) 935-6513 BBS
Captions to figures:
Figure 1. Jeff White, the inspiration behind Visual Inspirations, peers through from an
Amiga dream.
Figure 2. A selection of image processing done in ADPro and processed through Visual
Inspirations' Batch Factory.
Figure 3. The main Batch Factory interface screen.
Figure 4. Transporter's action interface.
Figure 5. Digital Sound Track with the Picture In Picture display turned on.